![]() ![]() ![]() ![]() While journeying on the world map, players may set up camp, which can replenish a character's health by resting, as well as allowing them to speak directly to any member of their party. Three-dimensional graphics are used for scenery, buildings, and other objects, while two-dimensional sprites are still retained for characters.Īn additional feature, the Fairy Village, gives the player the ability to influence the growth of a small town of faeries, which in turn gives them access to special items or in-game features such as mini-games and a sound test. When travelling through the game's environment, each character can perform a unique field ability that allows the player to solve puzzles or destroy objects, as well as gain access to otherwise hidden areas. The drastic new change in exploring comes in the new overhead isometric viewpoint, which allows the player to rotate the game's camera in any direction around the central character, as well as tilt it up or down to see over or under impending objects. A Skill can only be known by one character a time. If the enemy uses that particular Skill while the character is Examining it, there is a chance that the ability will be added to the character's spell list, allowing them to use it for themselves or pass it on to an ally through the use of Skill Ink. Skills is the name of special abilities taught by Examining an enemy in battle, or by the use of Masters. Additionally, returning to a Master after having gained a certain amount of Levels under it (the number of Levels depends on the Master) allows the character to learn new Skills to use in battle. No Master has only positive stat gains (with the exception of a few) which urges the player to regularly switch the use of one Master to another for a more balanced character, or stick to one which increases the desired stat the most. After a character gains a Level, the stat gain from the Master is added to the character's natural stat growth, which can greatly improve a character in some areas while completely stunt them in others. Masters are introduced for the first time, which allows any of the game's playable characters to apprentice under specific non-player characters. These include increasing all party members' Defence, the lead character's Power, regenerating health after each round, and others. Each Formation has its pros and cons, some of which are not directly revealed to the player. Three Formations are unlocked initially, while the other three are gained through Masters. Only when two or more Genes are combined can unique Dragons be formed, while still being able to affect further by removing or adding additional Genes.Ī new system called Formations is introduced, which allows for characters to be arranged in certain patterns for tactical benefits. Each Dragon Gene has its own different properties and statistics such as stat increases and elemental affinity. Special items called Dragon Genes can be found throughout the game which give Ryu the ability to transform into powerful Dragon Forms, giving the player great versatility in battle as Ryu is the only party member you can't remove from your team. While previous Breath of Fire titles allowed groups of four characters to participate in combat, the number of active party members is now restricted to only three.ĭragon Genes See also: List of Breath of Fire III Dragon Genes A player may choose to Attack, Defend, perform special Abilities, use items, Examine the enemy in order to learn special Abilities called Skills, or flee from battle entirely. At the start of each round, the player inputs a command for each active party member, in order of descending Agility, and its target, which are then carried out in accordance with the Agility of all combatants. When a battle is initiated, the characters and enemies align themselves according to the environment, and no battle transition occurs. Battles occur randomly when a player travels through hostile areas. ![]()
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